Here were the rolls:
5: Roll on Special Set-up 1 table; no Limits
3: 4 free ships, each with a different hull design or number of masts; roll on Special Crew
4: 12 points for crew & events
This setup once again lent itself well to using rather expensive ships, so not surprisingly only one ship was under 12 points. The fleets unintentionally came out quite random, but the focus was on using game pieces that haven't been used much yet (if at all) and may not see much usage again, while still remaining competitive.
Pequod + helmsman, explorer
Bashaw Folly + Osvaldo de Deus Celemente
United States + captain, helmsman
L'Ange de la Mer + captain, helmsman
Sea Wind + explorer
Scorpion + explorer
Just like the last game, three random UT's were included in the usual distribution of 4 coins for 4 wild islands. The islands were once again about L+S apart, with the home islands being close to each other.
Since there was no pattern in terms of nationality for either fleet, I will separate their half of each turn with paragraph breaks.
On the first turn, both the Sea Wind and the Scorpion grabbed gold to the north and east. The Sea Wind found Knights of Malta Banner, which is all but useless to non-Corsairs. The Scorpion found Runes of Defense, but decided against loading it because it would leave space for only one gold coin. The United States and L'Ange de la Mer (abbreviated with LAM) hovered around the Sea Wind.
Calim immediately went into an enraged frenzy! She stayed above the surface and rammed and boarded the United States. The ram was unsuccessful, but the boarding party took out a mast and the American helmsman. The Cheshire explored the southwestern island, taking two coins and Runes of Loki.
The Pirate Code wrote:
Runes of Loki
Runes of Thor
-These abilities may be applied to any die roll that is made during the game regardless of which player rolled it or why, with the exception of a shoot action using the Broadside Attack keyword.
With that, the matter was settled, and Calim officially sunk beneath the waves. Making the situation even worse for the rest of Calim's fleet, the LAM maneuvered to take two masts out on the Pequod. The Sea Wind docked home her coins.
(this one reminds me of the end of the second Pirates of the Caribbean movie, when the Black Pearl initially shoots back the Kraken)
In the meantime, the Cheshire docked home her 2 coins, while the Pequod rammed away the final mast on the United States.
The fourth turn saw the LAM sink the Bashaw Folly. The Pequod rammed the LAM but lost both rolls. The Cheshire repaired a mast.
At this point, the Cheshire had to concede defeat, while stalling tactics would only result in the other fleet gathering more gold. She sailed out to take on the LAM, who promptly sunk her to end the game!
Fleet #2: 17 gold
Fleet #1: 8 gold
This was the last game for now, but I'll be able to play again in about 3 weeks. That's when things will really rev up.