For this particular game I decided to use Cadet-Captain Mike's random setup tables. I rolled a 1 (30 point fleets), a 4 (no limits), and a 3 (no crew limits or bonuses). Basically a simple 30 point game (like back in the SM days ) with no restrictions.
La Bonne Chance + captain
La Fureur + helmsman
It had to be a quick game, so no terrain and UT's were used. However, for the first time I was conscious of implementing woelf's house rules, which I have been interested in for a few months now.
woelf wrote:1) The build total is randomly determined by rolling 2d6, a d12, or a d20 and multiplying by 10. (We used the d12 this time.)
2) Fleets are built "on the spot", so we know prior to building which nations are being used. We also make it known if including any "specialty" ships that require unique counters (specifically, submersibles) in a fleet, so the other players can adjust accordingly. (This minimizes unfair advantages and helps avoid wasting points on contingencies that would be useless without their specific targets.)
3) Treasure (including UTs) is completely randomized after building fleets. We make it a point to mix a variety of different colors - light gold, dark gold, silver, and even transparent.
4) Events and Forts are generally not used. (They aren't explicitly forbidden, but we just never bother with them.)
5) We play until only one player has ships remaining or there is no treasure left to be unloaded at home islands.
For this game all but number 1 was used, because of the random setup table. For the future, there probably won't be much variety in terms of gold because the extra-light pieces are few and far between in my collection and therefore it's easy to see which island has a particular treasure value. I hope to use silver explorers in fleets more often. I don't have any transparent gold. Events aren't too popular (if you couldn't already tell ) unless I'm purposely testing out fleets that are supposed to win every game - Norvegia, Hai Peng combos, etc, etc. On the other hand, I very much enjoy using forts, although sadly they don't see much action in small and fast games.
The Pirates were the first player, and the French picked a home island for them to the east. The Pirates picked the middle island to be the French HI. In addition, although the ships weren't from the Spanish Main set, I wanted it to be close to an "original" game, so the islands were placed 2L apart. In general, the closer the islands are to each other the better. Also, now that I think about it, there was no terrain in SM, so it's actually good that there wasn't terrain in this setup.
The Pirates went first, and the Black Heart headed to an island. The Flying Dutchman followed on her starboard side in order to potentially block the nearby Bonne Chance. The French split up, with each of the three small ships heading to a different wild island. The Bonne Chance circled around her HI, keeping an eye on the Flying Dutchman.
The Marianne and Fureur loaded gold as the Black Heart sailed home with all four coins from the southeast island. However, the Bonne Chance moved to counter the Dutchman just as the Pirates expected, taking out one mast in a rather unsuccessful shoot action.
France: 21 gold
Pirates: 8 gold
Although a bit lopsided, this was an interesting game that marked a return to the old-school 30 point format. Hope you enjoyed it!