I rolled a 4 (free ships totalling 10 masts), a 2 (roll on limits table), and another 2 (no named crew allowed). With no point limit, this would be the perfect game to try out some of those small expensive ships that normally wouldn't see use.
Naegling + captain, helmsman
Fenrir + helmsman
Desert Wind + captain
Turn 1 consisted of all ships spreading out to the islands. Five ships headed for the northeast island, spelling trouble.
On the BV's (Barbary Vikings) turn, the Desert Wind shot away the last mast on the Sea Serpent and stole one of her two coins. The Tripoli captured the Pale Moon as the Naegling turned home to repair and dock home the coin she stole from the Moon. The Nimcha and HJ explored their island, only to find three 1's and the often useless Trees UT. The Fenrir, who had previously been playing cat-and-mouse with the Stephens, moved to within striking distance (L+S) of the American HI.
The galleys ganged up on the Stephens. The Tripoli landed an improbable hit with her 4S cannon, which was followed by the Desert Wind moving in to ram the Stephens. This chaos resulted in another lost mast and the death of the helmsman on the Stephens. To make matters worse for the Americans, the Nimcha sailed up and rammed the Stephens, further limiting her movement.
The BV's benefited from their boarding and HI-raiding tactics, overcoming the rather low-value coins that they found.
Barbary Vikings: 12 gold
Americans: 9 gold
In addition, there was still 5 gold left on the Desert Wind and Pale Moon, and the Lynx had 1 gold on her when the game ended.